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Joined 2 years ago
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Cake day: July 22nd, 2023

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  • A friend used to spend time sneaking + auto walking into a door behind which was an npc. He did that to level up the sneaking skill… Edit: oh, op mentioned his trick as well. Still, point stands.

    Meh… these types of tricks are interesting to discover, but boring to use, imo. If you’re gonna play that way imo just use cheats to max whatever skills you want. Less time wasted and more time left to enjoy the game.











  • Slop, sure. There’s always people that wanna try making easy money. But I think oversaturation is when there’s too much of the good stuff or when the good stuff doesn’t get seen because of too much slop. Is that the case? Because, again, I’d argue that it’s more about the appeal and the quality of the games than a discoverability/oversaturation issue.

    If you like every kind of game out there, sure, you’ll never have enough time for every single one of them. But for those that only like driving games? Or only strategy games? Or only RPGs? I’d argue that there aren’t enough high quality games out there. Way too many times I felt the need to play a specific kind of game only to look and not find anything new or to only find low quality games.


  • What do you mean hundreds daily? We barely get 1 a month and even that is a stretch. I actually do listen to new metal releases almost every day and I can promise you, most of them are a 6-7/10 at best. I’m not some snob or picky listener either, so it’s not a me problem.

    So yeah, music might have a discoverability issue due to sheer number of stuff coming out, but I don’t think gaming is quite there yet.

    As for the funding, I agree. But that’s a society issue, not a gaming specific one. There’s starving artists in every art form. If anything, game devs have it easier than most others. I remember watching a video from some game conference by a solo dev that was specialized in making solitaire games (I think? I can’t find the vid anymore, unfortunately). He was basically showing how you can make a living as a dev without ever having a hit or anything of the sort.


  • Well, not everything has mass appeal. That’s why I gave a metal album as an example. Despite it being a masterpiece, not everyone will listen to it because it’s not for everyone. Same with games. Not every game will sell as much as it deserves, but I believe it’s more because of it not being appealing enough and not because there’s a discoverability issue

    The closest I could find about games that are masterpieces that flopped are either old games, which is a different issue or stuff like prey (2017) or Titanfall 2. So pretty big games, just not huge.