

It feels like expectations keep stacking up. Every new release is expected to be bigger, longer, and packed with more features than the last, which probably makes it harder for teams to stay focused on what made the original idea interesting in the first place.


I think part of the issue is that there are simply so many games competing for attention now. Even good trailers can blend together after a while.
What usually gets me interested isn’t the trailer itself…it’s when I can quickly understand the game’s core idea and what makes it different from everything else being shown.