xav@programming.devtoRust@programming.dev•Blog: creating Verlet Physics Playground and converting to Rust
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2 months agoNice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.
I didn’t understand this. He said the bickering between C and rust devs reminds him of the vim/emacs debate.