Your analogy doesn’t include some important details for the subject. In the game, crewmates and imposters are on different teams and only one of them can win. It’s not “wrong” for an imposter to kill a crewmate because that’s how they play. All players support imposters killing crewmates because it’s what they signed up for. But in real life, we are on the same team. We are all crewmates doing our tasks, although I guess we have the option to kill each other. Acting as if someone doing their tasks near you wants to kill you is then a more meaningful personal judgement rather than just the impersonal scrutiny expected in a social deduction game.
More importantly, it’s relevant that this is one group of people making a judgement about another group of people based on group membership. So it would be like green crewmates assuming a red crewmate is an imposter on the basis of them being red, not any suspicious activity they have noticed. If crewmates had equal innate suspicion towards each other regardless of color (as should happen in the game) then there is no issue.
It’s not “wrong” for an imposter to kill a crewmate because that’s how they play.
This analogy is specifically from the perspective of crewmates. It is wrong for crewmates to die, actually, because this brings your team closer to defeat.
I think you might also think that I view the crewmates as women? No. The divide drawn here is between cooperative and uncooperative. Citizen and villain. The presence of imposters makes all crewmates less safe to be around. Unless you have ways of managing risk.
So it would be like green crewmates assuming a red crewmate is an imposter on the basis of them being red,
If the game were programmed such that red crewmates were exclusively the ones chosen to be imposters, regardless of how this might damage the video game’s fun, don’t you think that being near a red crew member would set off some alarm bells? Wouldn’t you think of green crew members as more safe?
I’ve played plenty of RPGs where certain kinds of treasure chest, and certain kinds of treasure chest alone, require a degree of caution because I cannot know if they are mimics.
This analogy is specifically from the perspective of crewmates. It is wrong for crewmates to die, actually, because this brings your team closer to defeat.
I think you might also think that I view the crewmates as women?
No, I didn’t think you were making the crewmates just women. My point was, it’s not morally wrong for the imposters to kill in the game, because unlike real life, the sides are diametrically opposed and all players want their opponents to earnestly try to win. Crewmates don’t want imposters to just let them do tasks because then there would be no game. In that sense, killing crewmates is cooperating by making it a fun challenge for everyone. By the same token, it’s not morally wrong for crewmates to make accusations against people in meetings or otherwise treat them suspiciously, it’s how everyone wants others to play. But the moral weight to accusations in real life means it’s not ok to make them casually. There is a burden of proof to overcome.
If the game were programmed such that red crewmates were exclusively the ones chosen to be imposters, regardless of how this might damage the video game’s fun, don’t you think that being near a red crew member would set off some alarm bells? Wouldn’t you think of green crew members as more safe?
I don’t know where you are going with this. I guess my level of caution would depend on frequency of imposters. If half of red crewmates were imposters, sure. If it’s 1 in 1000, I wouldn’t be alarmed. But that’s not representative of real life either. Neither predators nor victims of sexual crimes are exclusive to any group. We could talk about statistics but this is about perception of threat and fear. They’re only very loosely tied to reality, especially when it comes to small samples like individual encounters with strangers.
Your analogy doesn’t include some important details for the subject. In the game, crewmates and imposters are on different teams and only one of them can win. It’s not “wrong” for an imposter to kill a crewmate because that’s how they play. All players support imposters killing crewmates because it’s what they signed up for. But in real life, we are on the same team. We are all crewmates doing our tasks, although I guess we have the option to kill each other. Acting as if someone doing their tasks near you wants to kill you is then a more meaningful personal judgement rather than just the impersonal scrutiny expected in a social deduction game.
More importantly, it’s relevant that this is one group of people making a judgement about another group of people based on group membership. So it would be like green crewmates assuming a red crewmate is an imposter on the basis of them being red, not any suspicious activity they have noticed. If crewmates had equal innate suspicion towards each other regardless of color (as should happen in the game) then there is no issue.
This analogy is specifically from the perspective of crewmates. It is wrong for crewmates to die, actually, because this brings your team closer to defeat.
I think you might also think that I view the crewmates as women? No. The divide drawn here is between cooperative and uncooperative. Citizen and villain. The presence of imposters makes all crewmates less safe to be around. Unless you have ways of managing risk.
If the game were programmed such that red crewmates were exclusively the ones chosen to be imposters, regardless of how this might damage the video game’s fun, don’t you think that being near a red crew member would set off some alarm bells? Wouldn’t you think of green crew members as more safe?
I’ve played plenty of RPGs where certain kinds of treasure chest, and certain kinds of treasure chest alone, require a degree of caution because I cannot know if they are mimics.
No, I didn’t think you were making the crewmates just women. My point was, it’s not morally wrong for the imposters to kill in the game, because unlike real life, the sides are diametrically opposed and all players want their opponents to earnestly try to win. Crewmates don’t want imposters to just let them do tasks because then there would be no game. In that sense, killing crewmates is cooperating by making it a fun challenge for everyone. By the same token, it’s not morally wrong for crewmates to make accusations against people in meetings or otherwise treat them suspiciously, it’s how everyone wants others to play. But the moral weight to accusations in real life means it’s not ok to make them casually. There is a burden of proof to overcome.
I don’t know where you are going with this. I guess my level of caution would depend on frequency of imposters. If half of red crewmates were imposters, sure. If it’s 1 in 1000, I wouldn’t be alarmed. But that’s not representative of real life either. Neither predators nor victims of sexual crimes are exclusive to any group. We could talk about statistics but this is about perception of threat and fear. They’re only very loosely tied to reality, especially when it comes to small samples like individual encounters with strangers.