In Eve Online, when a capsule was destroyed, a frozen corpse was left behind.
I knew someone who would go around collecting corpses. A battle is going, he’d be out there scooping them up. He’s running a hauler, and this was the day that when your ship got destroyed, every bit of loot went out in individual units, so when a pirate would try to shake him down he’d respond with “If you blow me up, you’ll crash back to desktop.”
That was how he played the game, gathering corpses.
This is EVE we’re talking about. This is honestly one of the more benign if not weird habits.
This is the game where to join a corp you nearly needed a resume so people could make sure you weren’t a spy because months to years infiltration processes happen in this game. Or just rampant piracy.
This is the thing i keep hearing about EVE player, they have the culture of running the game like in real life which sounds interesting, but i swear if i ever try this game i would be bored of it in 5 hours.
Isn’t there’s also a news channel that report on what happened in EVE?
Some of us only pop in occasionally to admire the graphics, run a few quests, and improve faction relations. (I can longer train skills, I have reached max on too many, don’t ask.) It can certainly be fun if you’re fond also of overly complicate navigation puzzles that require you to actually mimic doing a probe mission.
EVE is one of those games that early on it’s tutorial was essentially ‘Here’s a spaceship, go fuck yourself.’ When they say you can do whatever the hell you want, it’s really not joking. There are people who live in JITA (most populace system) purely doing scams, or running markets. You have people who go into piracy or try to build massive empires.
I knew a guy who his entire playing of the game was making ammo to sell. There was a corp who’s entire thing was doing PVP but with a bend to “Customer service”, as in “Here is your complimentary missile delivery.” and after blowing you up sending you a request to fill a survey on how the customer service was.
So it’s a game that really is what you put in it. The reason I had to quit is it’s a massive time sink. It’s definitely not a game of “Oh, I’ve got about 30 minutes, let me hop on.”
That’s the reason i don’t think i would like the game, it’s a massive space sim that require a lot of time to get into. It just isn’t a game for me, i think i would be confused by the lack of direction the game have, but i always enjoy the story people tell that happened within the game.
I feel like EVE is the direction MMOs needed to go. It’s why so many failed.
It’s what worked for wow when it first came out. The sense of BEING in some other world where things are different is something wow did very very well. The problem is that nobody had any part in building that world, that the story quickly became convoluted and stupid, and that jumping theough the next arbitrary hoop in a fucking Skinner box isn’t escaping this world.
Whoever finds out how to build an mmo where people can build things and make decisions and just fuck everything up if they’re so inclined and make it accessible is going to make a fortune.
I have a friend that I did some EVE work for once. Nothing dangerous or weird, just making tactical warpgate bookmarks; two above, two below, and one just off-grid for every gate in every system in a region. Paid well for something that could be done in a cheap frigate, just tedious as hell. They would then copy the bookmarks and sell them in packs on a per-region basis.
They eventually had ALL of the tactical bookmarks for all of nullsec. As it turns out, that many individual items is problematic for the game to display in a single inventory. Not because of RAM or anything, but the game itself would refuse to show an inventory with too many items and lock you out of accessing anything. I forget the exact reason but it wouldn’t crash the game or anything. The number is also exceptionally high, to the point you have to be trying to hit it.
Because EVE Online players are bastards, they also found a way to weaponize it. Luckily, it was considered an unintended exploit so I was one of few (willing) victims to it. To this day, they have to warn people buying their complete bookmark packs that they can unintentionally brick their inventory unless they follow the directions they give to work around it.
In Eve Online, when a capsule was destroyed, a frozen corpse was left behind.
I knew someone who would go around collecting corpses. A battle is going, he’d be out there scooping them up. He’s running a hauler, and this was the day that when your ship got destroyed, every bit of loot went out in individual units, so when a pirate would try to shake him down he’d respond with “If you blow me up, you’ll crash back to desktop.”
That was how he played the game, gathering corpses.
This guy isn’t a weird, he’s straight up dangerous
This is EVE we’re talking about. This is honestly one of the more benign if not weird habits.
This is the game where to join a corp you nearly needed a resume so people could make sure you weren’t a spy because months to years infiltration processes happen in this game. Or just rampant piracy.
This is the thing i keep hearing about EVE player, they have the culture of running the game like in real life which sounds interesting, but i swear if i ever try this game i would be bored of it in 5 hours.
Isn’t there’s also a news channel that report on what happened in EVE?
Some of us only pop in occasionally to admire the graphics, run a few quests, and improve faction relations. (I can longer train skills, I have reached max on too many, don’t ask.) It can certainly be fun if you’re fond also of overly complicate navigation puzzles that require you to actually mimic doing a probe mission.
EVE is one of those games that early on it’s tutorial was essentially ‘Here’s a spaceship, go fuck yourself.’ When they say you can do whatever the hell you want, it’s really not joking. There are people who live in JITA (most populace system) purely doing scams, or running markets. You have people who go into piracy or try to build massive empires.
I knew a guy who his entire playing of the game was making ammo to sell. There was a corp who’s entire thing was doing PVP but with a bend to “Customer service”, as in “Here is your complimentary missile delivery.” and after blowing you up sending you a request to fill a survey on how the customer service was.
So it’s a game that really is what you put in it. The reason I had to quit is it’s a massive time sink. It’s definitely not a game of “Oh, I’ve got about 30 minutes, let me hop on.”
That’s the reason i don’t think i would like the game, it’s a massive space sim that require a lot of time to get into. It just isn’t a game for me, i think i would be confused by the lack of direction the game have, but i always enjoy the story people tell that happened within the game.
There’s an excellent, albeit 5hr documentary about the history of EVE online, its absolutely incredible
EVE Online | Down The Rabbit Hole
I feel like EVE is the direction MMOs needed to go. It’s why so many failed.
It’s what worked for wow when it first came out. The sense of BEING in some other world where things are different is something wow did very very well. The problem is that nobody had any part in building that world, that the story quickly became convoluted and stupid, and that jumping theough the next arbitrary hoop in a fucking Skinner box isn’t escaping this world.
Whoever finds out how to build an mmo where people can build things and make decisions and just fuck everything up if they’re so inclined and make it accessible is going to make a fortune.
What does that mean?
He had so many individual pieces of loot on board, blowing up his ship would overload the players ram and crash the game.
I have a friend that I did some EVE work for once. Nothing dangerous or weird, just making tactical warpgate bookmarks; two above, two below, and one just off-grid for every gate in every system in a region. Paid well for something that could be done in a cheap frigate, just tedious as hell. They would then copy the bookmarks and sell them in packs on a per-region basis.
They eventually had ALL of the tactical bookmarks for all of nullsec. As it turns out, that many individual items is problematic for the game to display in a single inventory. Not because of RAM or anything, but the game itself would refuse to show an inventory with too many items and lock you out of accessing anything. I forget the exact reason but it wouldn’t crash the game or anything. The number is also exceptionally high, to the point you have to be trying to hit it.
Because EVE Online players are bastards, they also found a way to weaponize it. Luckily, it was considered an unintended exploit so I was one of few (willing) victims to it. To this day, they have to warn people buying their complete bookmark packs that they can unintentionally brick their inventory unless they follow the directions they give to work around it.
The game would attempt to render the thousands of corpses all at once, which presumably would overload the game engine and cause it to crash.
Exactly this.
I carried my own corpse around until I got into trouble crossing a Concord border with it.