I think I’d have to go with SMW

    • Soggy@lemmy.world
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      8 months ago

      They’re interesting but aren’t used in novel ways. Leaf is great and Cape expands on it. Frog is entirely optional, Tanooki and Hammer are nice upgrades to Leaf and Fire Flower but don’t meaningfully change how you approach the game, the Shoe exists for a single level gimmick, and the map items are all little shortcuts to play less of the game. SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.

      Cape, P-Balloon, and Yoshi are much better utilized.

      • WolfLink@sh.itjust.works
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        8 months ago

        SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.

        This is extraordinarily wrong!

        There are secrets that you need specific power ups to get to. Off the top of my head, I know there are secrets that you need Raccoon/Tanuki, Frog, or Fire Flower to reach, and some secrets that require you to use an invincible star from the map when you start a level.

        I think there are secrets that you need a P-Wing to reach, and there might be secrets that depend on Tanuki or Hammer, but I’m not sure.

        • Soggy@lemmy.world
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          8 months ago

          This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an “alternate path” in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that’s among your best arguments?

          SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.