Star Citizen, the controversial yet massively ambitious space simulation from Cloud Imperium Games, continues to defy expectations, shattering its all-time
The broader gaming community often perceives it as a scam, criticizing it for its long development timeline, delays, monetization model, and ongoing technical issues.
That’s because it is a scam, full stop. The game will never leave alpha. It’s been 13 years, what you see is all you’re gonna get. They’ll keep releasing several hundred dollar ship “DLC”s every year or so just to keep the money flowing, but they’ll never deliver a finished product. Damn shame too.
If you look into Chris Robert’s history you’ll know it’s not a scam. You’ll also know he should never be given full control of any project or it will turn into exactly this; something that never finishes.
Yeah this’ll probably end like the last game he made.
The money will dry up, a big company will buy him out, they’ll kick him to the curb if the buyout didn’t actually include that as part of the deal, and then they’ll give the devs like 6 months to wrap it up.
Good faith, no. There’s about as much good faith as a silicon valley tech bro looking for venture captilists.
I don’t think Chris Roberts doesn’t believe in what he’s doing. I genuinely think he wants to make what he’s promising because he’s been trying to do that since the 90s. But he’s also milking the development time/funds as hard as he can.
He’s also using the funds to live out his dream of being a movie producer, something he desires as much (if not more than) being a game developer, with the Squadron spinoff mainly being an excuse to hire big-name actors he likes to deliver his script.
Not that that’s a bad thing, but he hasn’t really changed much over his decades-long career, flaws included.
I installed it because of the free flight that ends tomorrow and it ran horrible on my nvme ssd, I’m talking about freezes when traveling 5-10 fps in space, 30-40 while in the hub, funny thing is that I think it ran better years ago when I was again testing it for a free flight with my Nvidia GPU
So two reasons either it’s a me issue because I have an AMD GPU though yet again, I don’t think so.
Or it’s still really unoptimized, which is a shame because I really like the premise of the game, I like the scale of it and it did things better than Starfield.
This is speculative on my part, but I doubt it’s coincidental that SC engine development started before it was 100% standard to assume your user would have a multi-core processor.
As a long time player, its probably settings. Which isn’t your fault.
This shit is optimized like a snail in an f1 race, it just doesn’t work. Turning clouds up is actually a viable way to get the game to run well, its super cpu bound, so if you turn up some settings it offloads some of that work to the gpu, freeing up some fps.
In my experience it plays way better now, but SC is a cranky bitch and its a free flight, never played a free flight that plays well, usually because players who don’t know what they are doing clutter environments with busted ships, trash and more.
I don’t know if this is still a thing, but a while back it was actually better to run the game on high settings even if your PC normally doesn’t handle high settings well. I don’t remember exactly why that was the case, but it worked.
Saw an argument somewhere that its not an alpha anymore. Alphas you can still change fundamental things, that its okay to break things at this stage still. Star Citizen cannot, without messing up its established economy and game systems now, its selling what is the game at this point. And only receiving updates.
That’s because it is a scam, full stop. The game will never leave alpha. It’s been 13 years, what you see is all you’re gonna get. They’ll keep releasing several hundred dollar ship “DLC”s every year or so just to keep the money flowing, but they’ll never deliver a finished product. Damn shame too.
If you look into Chris Robert’s history you’ll know it’s not a scam. You’ll also know he should never be given full control of any project or it will turn into exactly this; something that never finishes.
Yeah this’ll probably end like the last game he made.
The money will dry up, a big company will buy him out, they’ll kick him to the curb if the buyout didn’t actually include that as part of the deal, and then they’ll give the devs like 6 months to wrap it up.
Freelancer was a freaking awesome game though.
When you’ve still in alpha 2(ish) decades and a cool BILLION dollars later, I feel like even Kojima is looking at you like ༼ つ ◕_◕ ༽つ
idk some of the ships are literally just single concept art images and have been for years, kinda hard to imagine that can possibly be in good faith.
Good faith, no. There’s about as much good faith as a silicon valley tech bro looking for venture captilists.
I don’t think Chris Roberts doesn’t believe in what he’s doing. I genuinely think he wants to make what he’s promising because he’s been trying to do that since the 90s. But he’s also milking the development time/funds as hard as he can.
He’s also using the funds to live out his dream of being a movie producer, something he desires as much (if not more than) being a game developer, with the Squadron spinoff mainly being an excuse to hire big-name actors he likes to deliver his script.
Not that that’s a bad thing, but he hasn’t really changed much over his decades-long career, flaws included.
He filmed those scenes 10 years ago now.
Some of the actors are going to be dead before it releases
Lies! They will live forever! In Star Citizen!
Ok, maybe just in the alpha.
Well, some of those actors know him. Mark Hammel has worked with him before in Wing Commander.
But yeah, you’re right; same old Roberts.
I installed it because of the free flight that ends tomorrow and it ran horrible on my nvme ssd, I’m talking about freezes when traveling 5-10 fps in space, 30-40 while in the hub, funny thing is that I think it ran better years ago when I was again testing it for a free flight with my Nvidia GPU
So two reasons either it’s a me issue because I have an AMD GPU though yet again, I don’t think so.
Or it’s still really unoptimized, which is a shame because I really like the premise of the game, I like the scale of it and it did things better than Starfield.
It’s really unoptimised. From what I could gather, it’s CPU bottlenecking massively.
This is speculative on my part, but I doubt it’s coincidental that SC engine development started before it was 100% standard to assume your user would have a multi-core processor.
As a long time player, its probably settings. Which isn’t your fault.
This shit is optimized like a snail in an f1 race, it just doesn’t work. Turning clouds up is actually a viable way to get the game to run well, its super cpu bound, so if you turn up some settings it offloads some of that work to the gpu, freeing up some fps.
In my experience it plays way better now, but SC is a cranky bitch and its a free flight, never played a free flight that plays well, usually because players who don’t know what they are doing clutter environments with busted ships, trash and more.
Shitty performance because players are doing things you’re allowing them to do is still shitty performance.
True, but its ultimately the reason I like the game so much, so it is what it is.
I don’t know if this is still a thing, but a while back it was actually better to run the game on high settings even if your PC normally doesn’t handle high settings well. I don’t remember exactly why that was the case, but it worked.
Saw an argument somewhere that its not an alpha anymore. Alphas you can still change fundamental things, that its okay to break things at this stage still. Star Citizen cannot, without messing up its established economy and game systems now, its selling what is the game at this point. And only receiving updates.
Yeah, the ‘shit or get off the pot’ phase ended a decade ago, and it’s still in alpha. It’s a goddamn scam