alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 个月前"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comexternal-linkmessage-square145linkfedilinkarrow-up1304arrow-down13
arrow-up1301arrow-down1external-link"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 个月前message-square145linkfedilink
minus-squaregaylord_fartmaster@lemmy.worldlinkfedilinkEnglisharrow-up12arrow-down2·1 个月前Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
minus-squaregivesomefucks@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·1 个月前Lol Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up2·30 天前There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.
Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
Lol
Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…
There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.