• Alex@lemmy.ml
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    8 months ago

    You want to be sure if the integrity of the binaries that are running. That needs a chain of trust from firmware to user space.

    • RamRabbit@lemmy.world
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      8 months ago

      ‘Never trust the client’, an adage that modern game developers have apparently forgotten. The only thing one can ultimately trust is the server. Anything client-side, beyond keeping honest people honest, is doomed to failure.

      Regular (ie, not kernel-level) anti-cheat is as far as it needs to go. Anything delving past that, such as into kernels, is dumb and an increasing level of security risk for the consumer.