Bad filter. Raw pixels rules!
It does look filtered, doesn’t it? I saw so many versions of it when looking it up. For example:



Video adapters had different capabilities back in yon day.
Kind of crazy that they had to do the art again for each video card type. Like 3x the work.
I went looking and found this article about the art.
funny cause most commercial games back then were 50 bucks. Some, like civ were 60. Adjusted to inflation that’s kinda nuts.
It is pretty wild that a 128 MB SNES cartridge in 1992 was selling for the same price as something like Red Dead Redemption 2 in 2018.
Not sure where you pulled that 128MB figure from…
The largest games ever released on the SNES were ~48 Mbit, or about ~6MB.
Heck, even the N64 was limited to 64MB ROM sizes.
They may mean megabits, of which there are 8 in a megabyte. Some games advertised how large their ROMs were as a measure of the value of the game. So 128mbit would be 16MB, which I certainly believe could have been a thing.
i don’t think snes games ever got bigger than 4MB.
most of that cost was for the actual cartridge. when games went to cd’s atd then to download all the production costs just went away. so the profit margins skyrocketed with the xbox 360 generations, and they’re only now starting to come down to 1990s levels.



