• Wooster@startrek.website
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    8 months ago

    TBH, it’s surprising it took until the Wii for Nintendo to learn this lesson on console.

    Heck, the GBA didn’t even have an original Mario Playformer.

  • paddirn@lemmy.world
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    8 months ago

    Had anybody ever suggested otherwise? I’m assuming if there’s any pressure to not use 2D, it’s from game developers themselves because it’s likely costlier/more labor intensive than just going with 3D. Otherwise, gamers just want to play good games, 2D or 3D doesn’t matter.

    • NocturnalMorning@lemmy.world
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      8 months ago

      I mean yeah, you have to be conscious of how much time and effort you have to invest in a game. And they’re ultimately trying to make a profit.

      It’s hard to match 2D and 3D art styles, and comes with a whole host of other technical challenges mixing 2D and 3D.

      Don’t get me wrong, it’s a fun concept. But it’s not at all necessary, and sometimes high up people don’t pay attention to or even know what they’re asking of their developers to do.