I found it in my phone’s gallery, probably from Reddit.

  • DS2’s difficulty is all in the bullshit leading up to the disappointing boss fights.

    DS2’s best shit are the mechanics, tho. True dual weilding, limitless invasions, no level matching for multiplayer, bonfire aesetics, enemies stop respawning after X number of kills on the same dude, etc. The only thing holding it back, mechanically, is the dumbfuck Soul Memory system. And for first time players, the stat that affects how many iframes you get when dodging.

    • Zozano@aussie.zone
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      13 days ago

      no level matching for multiplayer

      enemies stop respawning after X number of kills

      IMO these are downsides.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        14 days ago

        I can actually invade some level 300 dude on a level 1 character and show them what real strength is.

        If you wanna farm enemies, this feature forces you into using the bonfire ascetic items to continue killing the same dude forever. Which also makes them give more souls each NG+ cycle you increase the area to up the 7th time. If you’re trying to get a drop: Trust me, not one thing a random enemy drops is actually worth the time.

        • M.int@lemmy.zip
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          14 days ago

          You don’t need to use Bonfire Ascetics to endlessly farm enemies. You can join the Company of Champions covenant. This covenant prevents enemies from despawning (and buffs them).

          Going into higher NG cycles or using Bonfire Ascetics is still beneficial when farming since, with higher Bonfire Intensity, drop rates increase.

    • imadethis@fedinsfw.app
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      13 days ago

      The boss fights were some of the last good ones. You could beat the pursuer without ever dodging, because positioning and movement were actually important.