What about the extra bits, like your age when you drew that, circumstances, etc? I liked that.
Oh thanks! Okay so putting on my sketchbook archaeology hat here; this would have been circa 2021, we had a big 8-person dining table covered in drawing paper for our weekly game night. This was taken from that table. I found some old notes on Arnulf from that game, which was a contemporary occult game inspired by Mage: The Awakening, The Dresden Files, and The Evil Dead. Arnulf was to be found hanging out with Timothy in the market square of a strange city between realities:
Timothy & Arnulf: The three-headed dogcoon [edit: dogcoons are seelie fae raccoon-folk] doing nose drugs. He used to lead the other one-headed dogcoons as part of a gang, but they were disbanded for infractions and he was cast out of Summer. Arnulf, the red-eyed faun, is his dealer. If approached, they will offer a drug that “elucidates” mortals seeking wisdom. The drug is called twiddlefitch, and was the inspiration for much of Crotchrot’s work. It grants Gnosis 2 XP-free, but reduces your Command [edit: a self-control stat in One Roll Engine] (but not skills) to 0. The effect lasts until you buy up gnosis 2 from XP. Timothy also will sell you tattoo ink that’s inhabited by a spirit of fire from Outworld. If you try to give yourself a tattoo, it will become a living tattoo that gives you fire powers, but also has some personal volition, and needs to feed off your blood.
Nice! I know very little of WoD lore, but I grasped most of it, I think.
I like how you did the horns.
Thanks, I think this was from a reference. It has a lot more constructed-ness to it then most of my other work from that era



