Can’t you make a free PSN account from any country? I know people in countries with no PSN using US PSN account, without any VPN or anything. You just set your country to US, or UK.
There are probably workarounds sure, but they shouldn’t be the default. Keep up the pressure on these suits so they know what their stupid decisions cause
Workarounds get banned. So PSN gets to keep your money but also denies you the product that you bought.
Sony just did a Unity here. How the hell can you ruin such a beloved game in a single cheer stupid move, for the purpose of just gathering data. It’s beyond me.
I feel like Sony did a Sony here.
I’m old enough to remember when Sony shipped 22 million malware infested CDs because they were worried about Napster.
Also earlier this year they stole purchased content from millions of their customers
Also they bait and switched everyone with the advertising for the last of us pt 2.
I am unaware of this one. Can you share what is this about, or share the relevant search keywords?
Spoilers ahead for the game:
Yeah so if you look at the pre launch trailers
spoiler
Joel is portrayed as being a part of the journey of the game. He dies in the first “chapter”. They went so far as to switch a character out for him to make it look like he would be alive for the game. And then they try to make you sympathetic to the person who killed him by making you play as them for half the game. :::
It makes my blood boil how bad pt 2 is after the first one is one of the best games ever.
spoiler
You need to put the text after the two spoiler words, not between them, no? The first sets up the tag, the second is the name
Fancy words for fancy people
Like so, non?
That’s not working on boost for me looking at it
They devs say the knew of the requirement from Sony and it was also part of the store requirement since it was listed, so why would they list it for sale in those countries? It seems Steam should have some limitation in place on their end, and the Dev picks sales on Steam, not the publisher.
Theres shit to go to everyone here, not just Sony in this case. And no one seems to want to accept personal responsibility for not reading the game requirements and ignoring the splash screen when you first loaded the game. Everyone who bought and missed all the warning flags should also take a look back at themselves before complaining about something that was always going to be required and was at the very start at launch.
I never even had the option to skip linking accounts. Granted I bought the game within the first few weeks of release.
The option to skip was there 20 minutes after launch until now.
It said required in the popup, but still had a skip button with no consequences.
The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.
Due to unchecked neoliberal capitalism, big companies like Sony already cover so much of the developed markets, that they have no way to naturally grow more. So they are forced to squeeze more out of what they already have, as stagnation is not accepted in this hellish system.
The line must go up, whatever the cost!
Edit: damn, Sony actually listened
The lesson we learn here is that you don’t take money from the mob.
Don’t go public with youre company.
Don’t get involved with the devil.
Said this in another thread :
First off - yes Sony is in the wrong.
Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…
So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.
Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.
I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.
This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.
This statement reminds me awfully of the Living World Season 4 Story in Guild Wars 2.
And yes, before people become angry about this comparison: I said “reminds me”, not “the same as” or anything else.
Explanation (hard spoiler!):
spoiler
In essence, you do everything you can, unite different people for the fight that determines the fate of the world. But… you lose and that was the only chance. You barely survive with your friends; but not all.
https://youtu.be/jk5nfHxyQno?t=7220
The Commander (you) are asked what to do (because you always had some kind of answers; a plan; every time). But since this was the only hope, you say “I don’t know.”
That line hit hard when I played it. It’s rare to see protagonists acknowledge being at the end of their wits and have no clue what to do in face of impending doom.
It really did hit hard.
At least for me I could get into the next story part after I was like “wtf just happened” but for players at the time of release this was the latest part of the story and they were stuck with this awful last line for week(s).
Patient gaming for the win.
Does that really apply to a live service game?
Like I get your sentiment, and I agree…but waiting for a game like this to die and then going see it wasn’t worth it good thing I waited doesn’t make any sense in a general way. Like imagine waiting for destiny servers to shut down in the future and say good thing I didn’t waste my time. Like yeah of course it does when the player base moves on. The point was to play it before that happened.
Like…youre right…but whats the point of saying anything. You don’t like live service games because of the risk of stuff like this happening. It’s not like a no man’s sky thing where you wait for them to patch and offer discounts
Yes I would say so. If game doesn’t show itself able to stay around for years and shuts down early like other live services games then I’d personally have considered it a waste of money due to it becoming unplayable compared to non live service games.
Most successful live services games are free too, so that’s an additional uphill battle for paid live service games. It depends on if someone is willing to spend full retail money on what may be a temporary experience. I’m not one of those.
For paid online only games I don’t rush in. If it seems like it will stick around after steep discounts that’s when I’d be fine with spending money. If it dies before then I’m glad I didn’t waste money on it. No need to be offended that I take the same approach to paid live service games as I do regular games. You can choose to pay for early access if the experience is worth it too you, and if it is worth it you should.