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Joined 8 months ago
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Cake day: March 20th, 2024

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  • Nine Parchments - Top down Magic slinging romp. Similar to the Majica series, but with less knowing how to do certain key-press combos.

    Orcs Must Die 2 - 3rd person tower defense where you place traps and use spells and weapons to take down foes. Continues the story of the first game, which did not have multiplayer, unfortunately.

    Children of Morta - Top down dungeon crawler. Take on the roles of a family trying to hunt down an ancient evil. Like the Belmont’s of Castlevania fame.

    Full Metal Furies - Top down action fighter. Fight the Titans as some of the last remaining survivors of Ragnarok. Fun dialing with a good-sized world map to explore.

    Astroneer - 3rd person survival crafting on a randomized planet. Cute component designs and a unique air management system. Plays best with a mouse & keyboard.

    Deep Rock Galactic - Space Dwarves Corporate mining simulator. You and up to 4 friends drive do into infested planetoids in order to make some Gold. Destructible terrain and shenanigans.


  • While, yes it is not copy and paste in the literal sense, it does still have the capacity to outright copy the style of an artist’s work that was used to train it.

    If teaching another artist’s work is already frowned upon when trying to pass the trace off as one’s own work, then there’s little difference when a computer does it more convincingly.

    Maybe a bit off tangent here, since I’m not even sure if this is strictly possible, but if a generative system was only trained off of, say, only Picasso’s work, would you be able to pass the outputs off as Picasso pieces? Or would they be considered the work of the person writing a prompt or built the AI? What if the artist wasn’t Picasso but someone still alive, would they get a cut of the profits?