• CodeInvasion@sh.itjust.works
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      6 months ago

      Valve is a unique company with no traditional hierarchy. In business school, I read a very interesting Harvard Business Review article on the subject. Unfortunately it’s locked behind a paywall, but this is Google AI’s summary of the article which I confirm to be true from what I remember:

      According to a Harvard Business Review article from 2013, Valve, the gaming company that created Half Life and Portal, has a unique organizational structure that includes a flat management system called “Flatland”. This structure eliminates traditional hierarchies and bosses, allowing employees to choose their own projects and have autonomy. Other features of Valve’s structure include:

      • Self-allocated time: Employees have complete control over how they allocate their time
      • No managers: There is no managerial oversight
      • Fluid structure: Desks have wheels so employees can easily move between teams, or “cabals”
      • Peer-based performance reviews: Employees evaluate each other’s performance and stack rank them
      • Hiring: Valve has a unique hiring process that supports recruiting people with a variety of skills
      • Ragdoll X@lemmy.world
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        6 months ago

        Kinda sounds like how worker cooperatives work tbh, but with Gabe still technically being the owner.

        I remember reading a news piece a while back about how the founder of a food company made sure to transfer ownership to the employees before leaving. While we’re talking about worst-case scenarios, let’s also hope for the best and hope that Gabe has a similar plan.

        • andxz@lemmy.world
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          6 months ago

          Him being a pretty smart guy overall surely has at least some sort of continuity planned.

          • nilloc@discuss.tchncs.de
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            6 months ago

            It would be best to convert it to full employee ownership if it isn’t yet. As long as a steady stream of good employees keeps revolving in it should be a stable company that provides for its employees and customers.

      • Ech@lemm.ee
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        6 months ago

        PeopleMakeGames has a two part series on Valve that’s pretty interesting. The second part (here) dives into the structure of the company. It does have a bit of an angle, fwiw, so if you’d prefer something more objective, it might not be a great watch. Personally I think the issues they bring up are valid, but figured I’d mention it.

      • menemen@lemmy.ml
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        6 months ago

        A little unsure about the “peer based performance review”, sounds like bullying might somehow have to be kept in check. Otherwise this sounds awesome.

        • JJROKCZ@lemmy.world
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          6 months ago

          Lots of companies have peer based employee reviews, cliques have the capability to cause harm in these firms but normally the peers reviewing you are rotated each review period to minimalise that and any bad actors can normally seen by management’s review of the peer reviews.

            • JJROKCZ@lemmy.world
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              6 months ago

              I don’t believe Valves claim of perfectly flat structure, Gabe is the owner, he if no one else is management and has the power. I’m willing to bet there’s a second level of reviewers for peers, if nothing else then it’s a second separate set of peers reviewing the first set’s reviews to watch for this problem.

        • rwhitisissle@lemmy.ml
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          6 months ago

          Fun fact: Former employees of Valve have said that is actually a huge problem in the organization and that its organizational structure seems to encourage bullying and high-school style “cliquishness” by design.

          • daltotron@lemmy.world
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            6 months ago

            I mean it’s not as though that’s not a problem in normal companies. It’s just that normal companies can sort of use the guise of structure or professionalism to harangue whatever employees the clique ends up disliking. The cliques are baked in, in a normal company.

            • rwhitisissle@lemmy.ml
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              6 months ago

              It can be a problem at other companies, but even worse than average at Valve by virtue of corporate structure. Both of these things can be true.

    • bolexforsoup@lemmy.blahaj.zone
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      6 months ago

      Do you know everybody who works there and what their ambitions are?

      Also, nothing is impossible when you can deploy thepower of acquisition lol i’m less worried about them internally polluting themselves and more about externally being destroyed. We’ve seen this over and over again.

      • efstajas@lemmy.world
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        6 months ago

        Apparently 50%+ of the company belongs to Gabe himself, presumably he would pass it on to some very trusted. That makes a hostile takeover pretty unlikely.

        • xavier666@lemm.ee
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          6 months ago

          I really hope he is secretly investing in cloning so we can get Gaben (2) joining Valve soon. Or atleast invest some money in uploading his consciousness into a giant metal head 🗿

    • InputZero@lemmy.ml
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      6 months ago

      Realistically, it’s only a matter of time until Steam becomes as enshittificated as any other services. There is profit to be made from Steam selling advertising space and customer data. They can either choose to capitalize on the profits that are in front of them, or allow another company to and take that capital from them. For a business it’s not a matter of what’s right and wrong anymore but consume or be consumed. If Steam isn’t willing to do that someone else will be willing to play the long game and do it. Then it’ll be only a matter of time until Steam gets acquired by another company and then it’s game over.

      • efstajas@lemmy.world
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        6 months ago

        This doesn’t make any sense. The reason Valve hasn’t been acquired is because it’s privately owned and not up for sale, not because it doesn’t have “enough profit”. In fact it’s extremely profitable, for all we know.

        Sure, another company could come along and build a competitor. It’s happened already multiple times, and Steam is doing just fine despite some major titles these days being exclusive to other platforms. Unless Steam drops the ball on something big time, it’s unlikely that people will move to another platform en masse, especially one that is less focussed on consumer interests. No-one can just come in and “take capital away” from Steam, whatever that means, by building a competitor that sells advertising space and “monetizes user data” — they need users first.

        … And then there’s the fact that Steam is already “selling advertiser space” today. Games don’t just get featured on their storefront because Gabe likes them. They make deals with publishers for this.