Nemeski@lemm.eecake to Nintendo@lemmy.worldEnglish · 1 year agoNintendo won't use generative AI in its first-party gameswww.tweaktown.comexternal-linkmessage-square17fedilinkarrow-up1195arrow-down17
arrow-up1188arrow-down1external-linkNintendo won't use generative AI in its first-party gameswww.tweaktown.comNemeski@lemm.eecake to Nintendo@lemmy.worldEnglish · 1 year agomessage-square17fedilink
minus-squarexytaruka@lemmy.worldlinkfedilinkEnglisharrow-up31arrow-down1·1 year agoThat’s your right to enjoy that and there’s a reason it’s a mod, generative is too unpredictable for a company that focuses on high quality family friendly content.
minus-squareKillerTofu@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down19·1 year agoBut couldn’t they train their own models? They have a huge catalog of data they could train from to make sure it stayed on brand?
minus-squareThe Assman@sh.itjust.workslinkfedilinkEnglisharrow-up29arrow-down2·1 year agoThere are no LLMs that do not hallucinate.
minus-squarechicken@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up10arrow-down1·1 year agoThe main uses for AI in game development aren’t generating things on the fly for players anyway, it’s helping artists and coders do their work faster.
That’s your right to enjoy that and there’s a reason it’s a mod, generative is too unpredictable for a company that focuses on high quality family friendly content.
But couldn’t they train their own models? They have a huge catalog of data they could train from to make sure it stayed on brand?
There are no LLMs that do not hallucinate.
The main uses for AI in game development aren’t generating things on the fly for players anyway, it’s helping artists and coders do their work faster.