Hi all, I’m making a game where you, the player, is tasked by Prometheus, the Titan who stole fire from the gods, to “steal fire” from the 12 Greek Olympian gods. First stage will be on Dionysus, the god of wine and ecstasy.

I’ve got the tutorial section mostly done now, and I think the pixel art I made looks great! I still need to eventually get on to making my own player sprite though…

What do you all think of this? Do you think anything needs to be added to make the world look better (e.g. more variety in the tileset maybe?) or have any ideas for some good puzzles I could add?

some more screenshots:

Player is interacting with a rock covered in vines with an orange core. Dialogue box reads: "By harnessing the power of Helios, the all-seeing Sun god, you can see things other mortals cannot"

Player is interacting with a rock covered in vines with an whitish grey core. Dialogue box reads: "By harnessing the power of Anemoi, the four winds, you can control air itself to eliminate obstacles in your adventure."

Player is interacting with a rock covered in vines with an blue core. Dialogue box reads: "This allows you to lower the sea level to create a path forward. Not parting the seas, that's Moses's thing."

    • sbird@sopuli.xyzOP
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      19 hours ago

      The idea is that you explore each god’s “realm” and at the end there’s some sort of boss fight where you have to knock out the god to steal their “fire” (e.g. mastery of the seas from Poseidon) for the humans