Hi all, I’m making a game where you, the player, is tasked by Prometheus, the Titan who stole fire from the gods, to “steal fire” from the 12 Greek Olympian gods. First stage will be on Dionysus, the god of wine and ecstasy.

I’ve got the tutorial section mostly done now, and I think the pixel art I made looks great! I still need to eventually get on to making my own player sprite though…

What do you all think of this? Do you think anything needs to be added to make the world look better (e.g. more variety in the tileset maybe?) or have any ideas for some good puzzles I could add?

some more screenshots:

Player is interacting with a rock covered in vines with an orange core. Dialogue box reads: "By harnessing the power of Helios, the all-seeing Sun god, you can see things other mortals cannot"

Player is interacting with a rock covered in vines with an whitish grey core. Dialogue box reads: "By harnessing the power of Anemoi, the four winds, you can control air itself to eliminate obstacles in your adventure."

Player is interacting with a rock covered in vines with an blue core. Dialogue box reads: "This allows you to lower the sea level to create a path forward. Not parting the seas, that's Moses's thing."

  • Jerkface (any/all)@lemmy.ca
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    14 hours ago

    I spent a lot of time playing “Return of Heracles” (1982) when I was a kid and I’ve been meaning to do a Let’s Play. Have you played it? Was it an influence?

    • sbird@sopuli.xyzOP
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      19 hours ago

      The idea is that you explore each god’s “realm” and at the end there’s some sort of boss fight where you have to knock out the god to steal their “fire” (e.g. mastery of the seas from Poseidon) for the humans

  • sbird@sopuli.xyzOP
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    22 hours ago

    or maybe I could play with some lighting to make it dark and cave-like…

    • sbird@sopuli.xyzOP
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      10 hours ago

      pixel art of player interacting with stone totem covered in vines with orange core. It is producing orange light. Grasses and vines surround the player, and wine glasses eminating with a red glow are on the floor.

      I’ve got some lighting now and it looks really cool! No normal maps yet though, so I might get to that at some point…

      • sbird@sopuli.xyzOP
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        19 hours ago

        that does look really cool! I’ll have to do that at some point…I should probably make the player sprite first though, right now it’s a recoloured version of the one from HeartBeast’s tutorial.

    • sbird@sopuli.xyzOP
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      22 hours ago

      edited to mention it’s the Greek ones and not the Roman ones. Or did I do something else wrong…?

      • sprite0@sh.itjust.works
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        21 hours ago

        just semantics; you’re talking about the 12 Olympians but technically the Greeks had a much deeper roster than just the major dieties.

        I know you specified but i don’t think most people connect “The Olympians” with the major greek dieties in general but I could be wrong.

        • sbird@sopuli.xyzOP
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          18 hours ago

          That makes sense, the Greeks has a bunch more gods and deities and such they worshipped.

          In my game I’m also including four of the nature deities, Helios (the sun god), Achelous (the river god of the Achelous river), the winds, and Gaia (the Earth). The idea is that you can interact with the totems to use their abilities (e.g. Gaia totem would heal you)

          • sbird@sopuli.xyzOP
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            18 hours ago

            later down the line I might add a few more nature deity abilities, but I think four is probably enough.

            • sprite0@sh.itjust.works
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              15 hours ago

              Hecate is the best greek goddess just saying!! As the goddess of liminal spaces maybe she could decorate your interstitials 😁🌘