It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

  • rafoix@lemmy.zip
    link
    fedilink
    English
    arrow-up
    15
    ·
    7 hours ago

    This doesn’t make sense. Nobody is supposed to ingest all media. It is impossible.

    You can’t hear every song. You can’t watch every movie. You can’t see every painting.

    It should be celebrated that we have so much accessible art and entertainment.

  • Harvey656@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    7 hours ago

    Bullshit propaganda, sorry not sorry. The problem isn’t too many games, its reviewers overhyping too few games. Gta6, marathon, whatever the heck else, seriously do some basic research and you’ll find great games at a great pace. There is, in fact, room for all games in the market.

  • SoftestSapphic@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    edit-2
    9 hours ago

    XD

    This is a good thing for everyone besides the capitalists who seek to profit from their game.

    We need a UBI so these artists can just make the games they want, and so “too many games to play together” is no longer a financial issue.

    Again, wealth redistribution fixes a problem phrased by news as a consumer problem.

    • Guitarfun@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      3 hours ago

      This is my point exactly. Art should be accessible for both for the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.

  • sp3ctr4l@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    7 hours ago

    There have been ‘too many games to play all the ones that seem interesting to me’ since the late 90s, at least.

    There has always been absurd levels of competiton in video game releases.

    What this person is describing has been the broad state of the overall industry as long as I have been alive.

    It is not a problem.

    It is totally fine that decent games are moderately popular and quite good games are quite popular and occassionally something seemingly simple is actually novel in a fun way, or hits just the right combo of gameplay / art style / narrative elements at the right time and is a breakout hit.

    It is totally fine that giant evil megapublishers who exploit their employees and then slave drive and mismanage them into producing shiny, but buggy and lackluster garbage… are not making back their marketing budgets.

    It is in fact very very good that they are failing.

    The only thing different now is that video gaming is massively mainstream nowadays and normies struggle with choice paralysis more publically these days.

    A real dedicated nerd is capable of seeing through marketing and doing their own research, thats… kinda the whole thing that makes one into a nerd, a seemingly odd obsession and inordinate amount of time spent trying to understand their hobby.

    If you are just a consumer who is overwhelmed by choice and marketing, pff i dunno, get gud scrub, capitalism be doin what it do, figure it out, develop your own actual personality and sense of taste and discernment, or keep crying I guess?

    Video game development democratizing via lower barrier to entry is a great thing.

    Players are more likely to find and get something they want for a reasonable price, megacorps are more and more likely to spend way too much money on things they don’t understand anywhere near as well as they think they do.

    Whats not to love?

    If their form of video gaming as a business model is unsustainable, well that sucks for them I guess?

    • JeremyHuntQW12@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 hours ago

      Heh, they blamed the video game crash in 1984 on “people have got bored with Pacman and Space Invaders - the video game boom is OVER”.

  • webp@mander.xyz
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    5 hours ago

    No one is forcing you to buy more games than you can play. Take some responsibility.

  • itztalal@lemmings.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    11 hours ago

    I’ve recognized there’s enough digital entertainment to last me for the rest of my life.

    Anyone I see who is constantly playing the newest thing is a loser that is consumed by consumption.

  • ☂️-@lemmy.ml
    link
    fedilink
    English
    arrow-up
    6
    ·
    12 hours ago

    scale down then. or make better games.

    capitalist crises of production are dumb.

  • AwesomeLowlander@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    ·
    14 hours ago

    I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

    But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.

    Solution is simple, stop spending millions of dollars on the same bloody IP and cash grabs and give your devs some freedom.

  • jordanlund@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    12 hours ago

    “Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.”

    Problem - You can’t trust Steam reviews. Steam users will give top ratings to “Click the Duck”.

    https://store.steampowered.com/app/3110500/The_Best_Duck_Clicker/

    • Brave Little Hitachi Wand@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 hours ago

      You can’t trust the reviews, it’s true. But also, it’s very much a buyers market with games in general right now. The headline issue is only a problem if you take the side of AAA studios who have to compete with passion-driven indie projects that aren’t just out to make a buck.

      I’m going to spend how much to play a game with an obligatory launcher after I already opened steam? And it’s badly optimised? 100gb you say? And I have to see ads for skins? And that’s competing with a game less than half the price that’s amazing, 3gb, no ads, and it can run on a decade old computer?

      This is a big-budget problem. They made their omelette, and now they’ve got to sleep in it.

      • ampersandrew@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 hours ago

        It’s not only big budget. A number of indie games that I thought were superb didn’t go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn’t enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don’t know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.

        • jordanlund@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 hours ago

          Even if you make an excellent game that makes money you can STILL be on the chopping block. See Hi Fi Rush. 😟

  • SorteKanin@feddit.dk
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    1
    ·
    22 hours ago

    How comes movies aren’t like this? I feel like there are so few movies but so many games.

    • Guitarfun@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      17 hours ago

      The price it costs to make movies and the services that promote them. There are way more new movies than you realize. The market is just as oversaturated. You’re just less likely to see low budget indie movies the same way you prominently see low budget games and music unless you follow cheap horror circles and things like found footage.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      8
      ·
      19 hours ago

      Distribution. It’s very easy to put your game on Steam next to Grand Theft Auto. You’ll have a much harder time getting your indie film in theaters or on a streaming service. High quality movies aren’t typically found on someone’s YouTube channel.

  • HazardousBanjo@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    1 day ago

    The first and foremost problem of the Videogame Industry is the videogame corporations. They

    Over work and under pay workers

    Transformed modern gaming into gambling

    Enable pedophiles to run rampant on their platforms while censoring people who stop them (notably Roblox)

    Needlessly price hike software and hardware

    Purchase popular indie studios then shut them down

    Etc

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      41
      arrow-down
      1
      ·
      2 days ago

      I literally can’t. The article is speaking from the industry perspective of sustaining its jobs though.

      • GeneralEmergency@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 hours ago

        And it’s a problem that will hit the smaller dev studios harder.

        As they are the ones fighting for attention. Especially on the monopolised PC marketplace.

      • Drew@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        4
        ·
        1 day ago

        There are enough people to buy the new games. The market for games has expanded along with the number of games in the market

        • iamtherealwalrus@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          21 hours ago

          Did you read the article at all? That is the entire point. That there are too many games relative to the number of gamers.

          • ampersandrew@lemmy.worldOP
            link
            fedilink
            English
            arrow-up
            2
            ·
            19 hours ago

            Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

  • verdi@feddit.org
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    23 hours ago

    Statistically, if more than half of a random sample of steam games are rated to be good, the standards for evaluation are shit.

    And the people that were supposed to let us know if a game is good or not, the “professionals”, have a median score around ~75% according to open critic data, otherwise they wouldn’t have a job because sponsors would gfo.

    We’re on our own shifting through a pile of de facto shovelware to find anything of worth nowadays.

    It’s a problem not exclusive to games, mind you. Music, scientific publishing and other content for profit industries have the exact same issue: Vetting quality requires work so for profit institutions offload the vetting to the user.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      19 hours ago

      The things getting reviewed already have a selection bias that makes them more likely to review well. It’s not a problem that reviewers focus their time on the games that their audience is most interested in, as opposed to reviewing every asset flip published to Steam.

      • verdi@feddit.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        15 hours ago

        I’m sure Kane and Lynch are audience favorites. No reason not to think only the best games get reviewed and thus, shifting the mean 25% in the favor of the companies that just so happen to be the ones paying for advertising. It’s more likely outlets, on average, only review good games, that sounds more reasonable.

        • ampersandrew@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          14 hours ago

          It does shift review coverage, generally, toward the ones with the most advertising. Kane & Lynch is a weird one to pull out to support your argument, because despite the advertising, they got fairly poor reviews. (Also, as someone who’s played Kane & Lynch, those games are underrated.) The games with the big advertising budgets typically have a degree of confidence behind that spend, which again creates selection bias toward games more likely to review well, but that doesn’t mean that Redfall and Suicide Squad still can’t happen and review poorly.

          • verdi@feddit.org
            link
            fedilink
            English
            arrow-up
            1
            ·
            14 hours ago

            It does shift review coverage, generally, toward the ones with the most advertising

            but that doesn’t mean that Redfall and Suicide Squad still can’t happen and review poorly

            Thank you for arguing in my favour. Both Redfall and Suicide Squad reviewed well above 50%. For people on Lemmy arguing about statistics it’s obvious the mean is shifted so anything around 75% is mediocre, however, to the average consumer, that is not the case. Furthermore, I mentioned Kane and Lynch because that game was the reason giant bomb exists and everyone nowadays knows big publishers strong-arm outlets.

            • ampersandrew@lemmy.worldOP
              link
              fedilink
              English
              arrow-up
              1
              ·
              14 hours ago

              Above 50%, but do you have any idea how much lower the bar can be for a bad video game than Redfall and Suicide Squad? Those are the games that typically aren’t getting coverage. Redfall and Suicide Squad, again, had some confidence behind them. When that much money is thrown behind a game and there’s no confidence in it, it usually doesn’t even come out.

              • verdi@feddit.org
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                11 hours ago

                I’m sorry, I refuse to continue engaging with bad faith arguments.

                Have a nice day.

    • yermaw@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      22 hours ago

      Oh well, ill just stick to forums to find out about quality games.

      Tap for spoiler

      Surprise, dickbag! Its all guerilla marketing!

  • ChaosSpectre@lemmy.zip
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    1 day ago

    I dont really think this is an actual problem. Yes, theres a lot of games now, far more than ever before and more releasing in a year than some consoles had in their lifetime. But this is actually a good thing because it means this industry is more accessible than ever and we have very little limit on what experiences we can have.

    The actual problem is the diversity and quality of those games due to muddy motivations. Like any entertainment industry under capitalism, artists are not just performing their art because it is their passion, its also to make a living. At the start, the core motivation is passion, a desire to create and innovate and expand on what that medium can be. When that medium reaches a point where a newbie with great talent can become an overnight sensation, then the motivations for creating art in that field become tainted because individuals start to believe that they dont need passion for the art in order to make massive amounts of money. The market will start being flooded with greedy, talentless people who are looking to cash in on the craze.

    Ive been gaming since Sega Genesis, and have followed the industry closely most of my life. To this day, I believe everything in modern gaming can be connected back to the insane popularity of Call of Duty 4. Before that game, nearly every game that came out was trying to do something unique. They might share a genre, but they always did something to stand out from the crowd. Very few games were ripping off a competitor, and the ones that did normally did it so poorly that they immediately got ignored. But after the success of CoD4, that changed massively. Everyone was releasing a first person shooter with pvp multiplayer. Games that didnt need multiplayer had it tacked on per publisher demand. Japan went full on stupid and stopped making games that had that particular vibe that only Japanese games had, and even went as far as hiring western studios to redo franchises that absolutely did not need to be redone, with Capcom coming to mind as particularly bad about this. The market was flooded with low quality, cheaply made games trying to get a part of that bag that CoD4 made.

    But we actually got lucky during all of this. Xbox and Steam were both platforms that attempted to lift up independent developers. Unlike the film industry, a space was created for low budget game development, and tools to make games were permitted to be accessible for very cheap. What this did was allow those artists who actually have passion in their art be able to take a pathway to creating high quality games. The ripples of that are felt to this very day, with Silksong being a perfect example of why accessibility in a medium is important.

    There are a lot of games, and a lot of them suck for sure. A lot of them are rip offs, overpriced re-releases, clones, and even scams. But with that we’ve also gained so many great games, in so many genres, with new genres being molded like every month. The AAA space is arguably in a state of painful saturation, where budgets are bloated, dev times are too long, quality is poor, and prices are absurd. This will end up in whiplash against the AAA scene in time, probably sooner than later. But unlike when a similar phase happened in the Atari era, almost killing the games industry, that just wont happen this time, because the industry is not reliant on giant corpos to carry it.

    What i would recommend as a gamer is to give up on the old notion that you can play all the games that come out. Especially as you get older, you wont have the time and you shouldny try to make the time for all of that. Treat games like people treat music. You cant listen to all of the music, and you shouldn’t try to. You find the type of music you like, and search that space to find more things to enjoy. Do the same with games. Dont rush through them, play them at a pace that is fun for you and lets you soak them in, and play the games that specifically appeal to you. Even if its a single game you play on repeat, if it brings you joy then it shouldnt matter.

    A more controversial recommendation is stop being averse to spoilers. If your friend plays a game that you dont know if you will ever bother to play, let that friend tell you about the game. Studies have actually shown that players enjoy a game more when they go in knowing spoilers. This might not apply to all games, but from personal experience I can say letting a friend ramble about a game they love that I only have a mild interest in has not only caused me to actually play those games, but games are so rich in detail and varying experiences that I will end up having a very different experience than them that I now get to share with them. Being less averse to spoilers both helps you be able to communicate with more people about gaming, as well as gain new insight on games you might be on the fence about. This can help reduce the amount of games you feel an urge to play but cant make time for by acting as a social filter, or “word of mouth”.

    • Guitarfun@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 day ago

      Competition is what degrades quality. People who’s needs are met are more creative and more likely to take risks and more likely to try to make something unique. That’s the problem with the influx of games. You see it in everything. People who are already insulated with a secure amount of wealth are able to become creative musicians/artists and others will just try to copy what makes money, but ultimately most will fail due to the sheer amount of people competing. If every developer and creator’s needs were met before they tried creating anything then the landscape would look very different, but that’s not the world we live in.

      The market is extremely competitive, and ever more so with each new developer. Everything is more accesssible yes, but that is worse for everyone besides major IPs who will always make money and those who can take risks because they are in a position to do so. This is the problem with all creative fields. It’s great for people who are already secure and terrible for everyone else.