This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.

The hacker news comments are as usual very good too:

https://news.ycombinator.com/item?id=40172033

  • Meansalladknifehands@lemm.ee
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    7 months ago

    I’m only saying this because I’ve seen this posted on several boards , and there’s to much negative attitude towards the blogger.

    I don’t understand people being defensive, it’s not like the author hates rust, as a matter of fact he loves rust and chose to write a game in it for 3 years. He’s just sharing his experience with the language, and some one might find it useful, even the language devs might appreciate feedback from the community.

    How is the language going to improve, if all we do I show hostility towards those who critiques some parts of the language, it’s going to be C++ all over again, if people stop doing that because being afraid of getting community backlash. The elitist attitude isn’t helpful and has never been.

  • tatterdemalion@programming.dev
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    7 months ago

    So… dev blames skill issues on language? Classic.

    EDIT: For the record, I’m not saying the author is bad at Rust. I’m saying they’re bad at making games and balancing tradeoffs. They keep saying that they don’t like rust because they just want to worry about making a game, not fighting the language. And yet, they seem to continually make decisions that favor performance over ergonomics. Then they whine about how the Rust community is supposedly pressuring them to make bad decisions.

    • FizzyOrange@programming.dev
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      7 months ago

      Ha they literally said about 5 times in this page that people often say “it’s just a skill issue”… and here you are.

      I love Rust but the author’s points are 100% valid.

  • farcaster@lemmy.world
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    7 months ago

    TLDR: “I picked a systems programming language to write and iterate on a bunch of gameplay scripting. Why does Rust not meet the needs of a gameplay scripting language like <every link in the article which either refers to dedicated game-programming scripting languages, or Unity which is whole goddamn commercial game engine>. Hmm yes, the problem must lie with Rust, not with the choices I made in my project.”

    Just try to write a complete game with nothing but open source libraries in C++, or C#, or Java. Good luck with that. The author is switching to Unity for a very good reason. It turns out a commercial product made by 6000 people delivers value…

    You use a systems programming language to write your engine. And then a scripting language to write your game. Everybody in gamedev knows this, I thought.