• Muffi@programming.dev
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    7 days ago

    I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.

  • Thymos@discuss.tchncs.de
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    6 days ago

    The game is Night in the Woods. It’s a story about a depressed anthropomorphous cat who quit college and moved back in with her parents. You play day by day and each evening you can chose which of your friends you wanna hang out with.

    If you hang out with a particular friend one night, you will visit the woods together. There, you have to play a game where you try to stab each other’s fist with a knife. There are mechanics to stab and retract your fist to avoid getting stabbed. This is considered fun. There is no way to progress the game without stabbing your friend.

    I’m sorry, I’m probably too old and soft for this, but no, I don’t wanna stab my friends for fun with a knife.

  • yermaw@sh.itjust.works
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    7 days ago

    start a new game

    first we’ll need a crafting table

    hit the tree to gather wood

    alt+f4

    If I had a group of friends willing to play and endless time I would enjoy these games. Unfortunately I have neither.

  • sunsofold@lemmy.zip
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    7 days ago

    Doki Doki Literature Club I went in blind. I got through the first chapter and got so pissed off that there was no option to be a better friend to hopefully prevent the first negative event. It made me drop the game. Years later I learned about the game from an analytical video essay and I reposed that was probably the War Games style winning move.

    The Finals
    Another player spouted off unambiguously Nazi BS. I reported them. I doubled back to check. They hadn’t been removed after weeks. I don’t play a game that doesn’t even do the bare minimum of removing the open, unambiguous Nazis.

    The Red Lantern/ Heavy Rain These can be grouped. I have a rule which says ‘If I’m not making a choice of what to do in your game, I’m already not playing your game, I’m fighting your game to get the chance to play it, so if you can’t show me something damned quick to make me want to fight for it, it’s time to walk away.’ It pushed me away from Chicken Horse. It kicked me out of Heavy Rain too. The Red Lantern felt like it was mechanically sound but the connective tissue was not there. It’s good design to tell a player, ‘you can sacrifice resource A for a chance at resource B, or don’t. Your call.’ It’s terrible design to say to a player ‘Yes or no?’ with no details, no context clues, or even false context clues and the question actually being in reference to something extremely significant.

    Ark
    Way back when it was nearer the peak of its popularity, I tried it. I played for a bit. Learned about just how much grind it takes to make even a little crapshack, and how shitty the mechanical design is, and dropped it. Really, there have been many like that, dropped for just not being good/fun. Hell Let Loose was like that. Battle royale games are like that. Civ-likes that aren’t Civ are like that. All the intentional skinner box games are like that.

  • UroFighter@sh.itjust.works
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    7 days ago

    Shovel knight, when you have to fight all the bosses again in a row. I didn’t rage quit, I just thought I did not went to spend my time doing that at all.

    Enjoyed the game before that.

  • Pastel@sopuli.xyz
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    7 days ago

    Voices Of The Void, the game will just randomly decide to disable pausing so you can’t save and will lose a bunch of progress if you quit.

  • Emily@lemmygrad.ml
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    7 days ago

    Final Fantasy XV spoilers:

    I stopped playing Final Fantasy XV after watching Noctis’s beautiful cool fiancée die, only for all of his bros to tell him to man up and get over it, and then those same guys got mad at me when one of the bros was blind and couldn’t keep up when I ran somewhere in the next area. Fuck the misogyny of that whole situation. Haven’t played it again in the ten years since that happened.

  • kossa@feddit.org
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    7 days ago

    Rogue Trader, Act 3, when they strip you of all progress so far. Like, the whole point of the game is basically “loot better weapons, level your character”. And then, they take all your stuff and give your charcter a boon to all stats.

    How do you think I enjoy being taken all my progress?

    I really wanted to push through that part, but it kept on going all the time.

    • FatVegan@leminal.space
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      7 days ago

      For me it was just trinkets. I realised that i don’t care what kind of random trinket is in the garbage, but the marker still made me look

  • Nangijala@feddit.dk
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    7 days ago

    Assassins Creed 3 when the very obviously native american main character is given a fake identity as a spanish man named Connor.

    I hated that game so much. My boyfriend kept playing it for some reason, so I got to catch snippets of the story along the way and I hated every second of it.

    It never felt like an Assassins Creed game and I hated pretty much every character in that game, except Connor because he just didn’t have enough of a personality to hate him.

    • WolfLink@sh.itjust.works
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      6 days ago

      He’s half native half white.

      Which they had to do because he’s supposed to be part of the same bloodline as the previous protagonists (Arabic and Italian), but they wanted a Native American protagonist, but also they needed their protagonist to get involved in revolutionary war politics, so that’s what they ended up with.

      • Nangijala@feddit.dk
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        6 days ago

        The point is that he is very clearly native american and does not pass for a Spaniard. And on top of that, if they wanted him to be Spanish, why name him Connor?

        It was the most nonsensical cover to give his character that it pretty much killed it for me right there. Up until that point, I had tolerated the stupid, but this was incompetent writing of the first order.

      • Nangijala@feddit.dk
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        6 days ago

        Aye, no shade. We all like different things. I like a universally hated movie called Velvet Buzzsaw, so you’re no gonna hear anything from me, hehe :b

        Believr it or not, I really wanted to like Assassins Creed 3 because I had loved the series up until then. So yeah. Sad face.

  • ryven@lemmy.dbzer0.com
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    8 days ago

    There’s an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn’t even want to be in, at the behest of his sister (IIRC).

    Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.

    What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don’t think I’m going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.

    • bleustenns@lemmy.ml
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      8 days ago

      I hate it when games make you do heinous shit like this just to advance the plot. Call me any name you like, I don’t enjoy being a terrible person in a game that I didn’t go into with the expectation of playing the part. It just sucks and makes me not want to play your game.

  • SybilVane@lemmy.ca
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    8 days ago

    It’s always at a point where the game suddenly requires a skill that isn’t part of its usual gameplay. I played a crafting and exploration game that suddenly has a huge platforming element in the late game in a dungeon, and it was even timed! The rest of the game involved no platforming, and it wasn’t even particularly difficult to do but I suck at platforming, never enjoyed it, and I especially did not need the stress of a timer in an otherwise relaxing game.

    Another story rich game which was heavy on logistics suddenly turned into a shooter. No, thank you.

    Another thing I hate is when I turn the difficulty down and the only option is to do it across the board so I may as well stop interacting with the game. I know I’m bad at fast-paced precision inputs. That doesn’t mean I don’t want cool puzzles to solve or complex systems.

    I know, I know: “get good.” I’m old. Shooting and platforming are not the skills I care to be developing at this stage of my life.

    • lichtmetzger@discuss.tchncs.de
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      7 days ago

      I quit Skyrim when they threw a mandatory stealth mission at me and I hadn’t leveled Stealth at all. Granted, most people don’t play it for the underwhelming story anyway…

    • Yaky@slrpnk.net
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      7 days ago

      Outer Wilds: Echoes of the Eye DLC does this, unfortunately. Halfway through the story, Myst-like exploration of an abandoned location turns into horror wandering around pitch black locations with a janky lantern, being chased by creepy-looking aliens. Nope, made me stop playing. (Horror and jumpy enemies are fine if I have a weapon and can control the protagonist. But not if it’s a death cutscene at a single touch in complete darkness. It made me more uncomfortable than Dusk, or Quake, or Blood did)

      • ryven@lemmy.dbzer0.com
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        7 days ago

        Did you try the “less scares” setting? I think it makes this part easier, because I was watching someone struggle with this and as soon as they turned it on they passed it on the next try.

        • billhead@sh.itjust.works
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          7 days ago

          Doesn’t that just turn off their screeches or something?

          I absolutely loved Outer Wilds, except for our friends in Dark Bramble. But once I had do those parts of the DLC, I installed a mod that lit the place up and made the things in there not know around.

          I was in for a puzzle space exploration game, not a stealth horror game.

          • Yaky@slrpnk.net
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            6 days ago

            IIRC no screeches and they move slower. Not sure how much that would help though since in one location, they wander in the dark, and player cannot see them without alerting them.

            I played on the Switch, so no mods for me. I would lighten everything up, at least.

            Oddly, the Dark Bramble didn’t bother me as much. I got a surprise once without even seeing the guy, then a jumpscare once, but generally, those guys are chill, hang out in one place, and are visible (or have a giveaway, at least).

            Loved the original Outer Wilds too.

          • ryven@lemmy.dbzer0.com
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            7 days ago

            It seemed like it made there be literally less guards but maybe she just got lucky on the winning run.