• 🌞 Alexander Daychilde 🌞@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    9 minutes ago

    Oh no, are there websites that list these projects so I can avoid them and make sure I don’t go to them? I mean like listing projects, not necessarily the links to download. Just knowing about them is helpf—er, harmful I mean, and I don’t want to know they exist because I already know some websites not to go to to find stuff like that.

  • brucethemoose@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    1
    ·
    edit-2
    2 hours ago

    I hate this headline, because it discounts the massive amount of accumulated human work that went into this, too. Just read the attribution part:

    https://github.com/FelipePrado0/gow3_pc#how-it-works

    It’s not like someone prompted “port this game” into a chatbot for a lazy port. It needs extremely specialized skill (hence the long list of attribution from PS4 emulation projects), and I suspect the LLM part just provided the ‘bulk labor’ that small hacking groups otherwise couldn’t pull off.

    • nul9o9@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 hour ago

      Ive been playing on shadps4 with such good results that i completely forgot about the possibility of a recompiled port that i absolutely want now lol.

  • AGuyAcrossTheInternet@fedia.io
    link
    fedilink
    arrow-up
    22
    arrow-down
    1
    ·
    4 hours ago

    Ah, on the one hand, I really celebrate it for kicking Sony in the shins.

    On the other hand, it’ll still be vibe-coded and most probably under-tested as a result. Personally, I don’t even know whether there was much scrutiny of the code, too. Maybe that’s my slop-induced bias against AI stuff speaking, though.

    • sylver_dragon@lemmy.world
      link
      fedilink
      English
      arrow-up
      30
      arrow-down
      1
      ·
      4 hours ago

      I’d be less worried about bugs and more worried about malware. Pirated software has always been a minefield in that regard, with some warez groups having better reputations than others for not fucking people. With the ease of vibe coded ports and vibe coded malware, I’d expect to start seeing ports like these coming with trojans that turn peoples’ PCs into botnet members.

    • Tyrq@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      4 hours ago

      Could always just try it, not like games ship without bugs already. Assuming it’s meant to just take the existing data and translate it to run on different hardware, there’s less room for hallucination.

  • atro_city@fedia.io
    link
    fedilink
    arrow-up
    36
    ·
    5 hours ago

    I’m loving how the tools that are supposed to be used to make the rich richer are being used by the people to cut into profit margins. Maybe we’ll see the day where releasing something closed-source won’t make sense anymore because somebody will point an AI at it and say “make this run on my PC” then upload the code for everybody to use.

    Macroslop has been praising AI for a few years now. Let’s see how they’ll thread the needle between praising it and trying to limit it from hurting themselves.

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 hours ago

      This should make anyone sneering about “democratization” think twice, especially as local models will make the capability ungovernable.

      They won’t. But they should.

      • Malica@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        14 minutes ago

        It’s too early to predict how things will go down and I have hope

  • queeradjacent@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    3
    ·
    4 hours ago

    So we’re saying “ported” instead of pirated? More advanced pirating? Seems to have fuck all to do with the idea of Sony themselves ditching exclusivity.

    • sylver_dragon@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 hours ago

      Depending on what the folks are getting from the AI models, the answer might be “all of them”. If the AI is slopping out reasonable C or C++, it shouldn’t be a great leap from there to get the AI to slop together a toolchain to compile the code on most common targets. Sure, running the latest AAA game on a Palm Pilot from the early 2000’s may not be a great plan, but it may be possible to get a functional binary to compile.

      There is also likely to be a lot of work left to optimize a game for any particular platform. Even with all the hard work by the folks with the WINE project and Valve’s Proton project, some games just run like dogshit on Linux (looking at you, Icarus). Though, the obvious next step is getting the AI models trained up on those optimizations. Though, that likely means OS specific optimization models and maybe even driver specific weights. E.g. You use the Linux OS optimization model with the Nvidia driver weights. Still, we might be reaching a day where we see popular games quickly ported to different OS’s in a playable enough state.

      • qyron@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 hours ago

        Let me go get some popcorn. The show from the software houses/publishers is going to be wonderful to watch.